Danny Preussler: "This was the story of the SoundCloud Wear OS app. Confronted with limited developer resources and a fixed deadline we challenged what many developers see in their daily lives.
Though we did not intend to give on quality to achieve this goal.
Small feedback cycles and bleeding edge (pre-alpha) APIs were things we used to cut corners.
Although I’ll talk about WearOS the learning are not limited to it but are transferable to any app development.
This is our story, what went well and what went wrong."
As always: the best questions for the speaker will receive small prizes!)