[Android Advanced] Topic #6 — Optimization — Part 2 — Webinar

On May 18th (Monday) webinar Android Advanced Topic #6 - Optimization - Part 2- from Android Academy Minsk will be held. FORMAT - webinar. ⚡️You can subscribe to online streaming using the following link - https://bit.ly/2KEL9J7 In order to receive later notifications of other online events you can easily subscribe to our channel on youtube 👉 https://bit.ly/2S9z5Ur ➡️ Registration - https:/

May 18, 2020, 4:00 – 6:00 PM

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Key Themes

Android

About this event

On May 18th (Monday) webinar Android Advanced Topic #6 - Optimization - Part 2- from Android Academy Minsk will be held.

FORMAT - webinar.
⚡️You can subscribe to online streaming using the following link - https://bit.ly/2KEL9J7

In order to receive later notifications of other online events you can easily subscribe to our channel on youtube
👉 https://bit.ly/2S9z5Ur

➡️ Registration - https://bit.ly/3eWcFQd

There are two basic rules for writing efficient code:

Don't do work that you don't need to do.
Don't allocate memory if you can avoid it.

Android devices have a lot of cores, so writing smooth apps is a simple task for anyone, right? Wrong. As everything on Android can be done in a lot of different ways, picking the best option can be tough. If you want to choose the most efficient method, you have to know what’s happening under the hood. Luckily, you don’t have to rely on your feelings or sense of smell, since there’s a lot of tools out there that can help you find bottlenecks by measuring and describing what’s going on. Properly optimized and smooth apps greatly improve the user experience, and also drain less battery.

Together with you, we will learn:

Part 2: Best practices

📋 Network
📌 Logging
📌 Android Studio Network profiler
📌 Network Caching
📌 HTTP 2.0
📌 Battery profiler
📌 Android Studio Energy profiler
📌 Batterystats
📌 Doze mode
📌 Work Manager

📋 Database
📌 Android Studio Database Inspector
📌 SQLite
📌 SQLite versions
📌 EXPLAIN QUERY PLAN
📌 indexes

📋 GPU
📌 Frame Rate & VSYNC
📌 Choreographer
📌 FPS meter
📌 Junk (16 ms)
📌 GPU System Developers Options

📋 Overdraw
📌 GPU Rendering
📌 Systrace

📋 App Performance Philosophy

📋 Dependencies configuration
📌 Dagger, EventBus, SQLite... examples

📋 Event-driven programming paradigm (EDP) & UI
📌 Android devices evolution
📌 EDP
📌 Main Thread

📋 Dependencies/classes initialization
📌 Eager/ Lazy init
📌 Dagger Lazy, Kotlin lazy
📌 Async dependencies init

Thanks to our partners Fitbit & EPAM.

Organizer

  • Pavel Shchahelski

    Flo Health Inc

    GDG Organizer

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