GDG on Campus Universiti Sains Malaysia - Penang, Malaysia
1. Executive SummaryGamefest is a two-phase hybrid gaming event that transitions from wide-scale online qualifiers to a ...
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Gamefest is a two-phase hybrid gaming event that transitions from wide-scale online qualifiers to a high-energy physical finale. Moving away from traditional lab-based eliminations, this format uses the School of Computer Science Auditorium as a centralized "Waiting and Watching Zone," where the audience and participants are one and the same to ensure a "packed" atmosphere.
Register Here:
https://docs.google.com/forms/d/e/1FAIpQLSfSD8bn1ih1OYYq_CsIJY97kHDiX-sT_BzdrIBnEThLvSNY-g/viewform?usp=header
To ensure technical stability and high-stakes competition, we are using a Double-Filter Parallel Model:
• Initial Capacity: Registration is capped at 128 participants.
Tier 1 (The Initial Cut):
• 128 players are split into 4 parallel rooms (32 players each).
• Each room plays 3 rounds of Free-For-All (FFA).
• The Top 16 from each room advance to the next stage (64 players remain).
Tier 2 (The Final Cut):
• 64 players are split into 2 parallel rooms (32 players each).
• Each room plays 3 rounds of FFA.
• The Top 16 from each room earn their spot for the physical event (32 finalists remain).
The physical event focuses on a recursive group-stage format to ensure "zero dead air" and constant crowd engagement.
The Venue: The Auditorium (Capacity: ~120) serves as the main stage and spectator hub.
Group Stage Mechanics:
The 32 participants are divided into 4 groups of 8 players each.
Each group competes in 3 recursive rounds on the main stage.
Remaining participants watch the live-projected gameplay from the auditorium seats, maintaining a high-energy "theater" vibe.
Scoring System:
Points are awarded based on rank in each round: 1st (8 marks), 2nd (7 marks), down to 8th (1 mark).
The Top 2 players with the highest total marks from each group (8 players total) qualify for the Grand Finals.
To maintain momentum during transitions and the rest period, three side booths will operate in the foyer:
Monkeytype Challenge: A "Bring Your Own Board" (BYOB) typing station with a live WPM leaderboard.
Dinosaur Game: A high-score challenge using the classic Chrome offline game.
Jackbox Games: A large-scale crowd game hosted during the lunch break to engage the entire audience via their mobile devices.
Online Qualifier Round:

Physical D-Day:

Saturday, May 16, 2026
12:00 PM – 2:00 PM (UTC)