GDG on Campus International Institute of Information Technology - Bhubaneswar, India
Code Fiesta is an ICPC (International Collegiate Programming Contest)-inspired programming competition where teams of co...
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Code Fiesta is an ICPC (International Collegiate Programming Contest)-inspired programming competition where teams of coders come together to solve a series of algorithmic problems within a specified time limit. Each team works collaboratively to tackle a variety of computational challenges that test their coding skills, problem-solving abilities, and efficiency in implementing algorithms. The competition fosters an intense yet rewarding environment, where strategy and teamwork are just as crucial as technical prowess.
The primary objective of Code Fiesta is to solve as many problems as possible within the given time frame. The team that successfully solves the most problems in the shortest amount of time, with minimal errors, will be declared the winner.
Registration Are on Unstop: Link
Rules And Guidelines:
Team Composition:
Each team must consist of exactly 3 members.
No individual participation or teams with less than or more than 3 members are allowed.
All team members must be registered prior to the event. No changes to team members will be allowed once the event starts.
Equipment Rules:
Teams are permitted to use a maximum of 2 laptops during the competition. A third laptop or any other electronic device (like tablets or phones) is strictly prohibited.
Teams are responsible for bringing their own laptops, chargers, and other necessary equipment.
Pre-installed coding environments (IDEs, compilers, etc.) are allowed, but the use of any pre-written code, templates, or libraries that are not part of the standard libraries provided by the competition is forbidden.
Any form of cheating or dishonest behavior will result in immediate disqualification of the entire team.
Usage of Paper and Writing Materials:
Each participant is allowed to use 2 paper sheets for rough work.
Teams must bring their own writing materials (pen/pencil, etc.). No extra sheets will be provided once the event starts.
Use of notebooks, books, or printed materials, aside from the allowed 2 sheets, is prohibited. Teams must dispose of any additional paper prior to the event.
Problem Set:
The problem set will consist of 8 coding problems divided into three levels of difficulty:
2 Easy problems
4 Medium problems
2 Hard problems
The problems are designed to test algorithmic thinking, data structure implementation, and problem-solving skills.
Each problem will have detailed descriptions, sample test cases, and constraints.
Competition Duration:
The event will run for 3 hours continuously.
No extra time will be given for setup or troubleshooting unless a technical failure occurs, in which case the organizing team will determine if additional time should be allotted.
Teams are advised to manage their time wisely, ensuring a balance between solving problems of different difficulty levels.
Judging Criteria:
The event follows a score-and-time-based system:
Teams are ranked based on the number of problems solved.
In the case of a tie (teams solving the same number of problems), the team that solved the problems in the least amount of time (including penalties for wrong submissions) will be ranked higher.
Only correct solutions that pass all the given test cases for a problem will be considered as fully solved.
In the case of a tie-breaker, further criteria (such as performance in harder problems) may be applied to decide the winner.
Collaboration and Code of Conduct:
All team members are allowed to discuss the problems within the team, but collaboration with other teams or external sources is strictly prohibited.
Any form of cheating or rule violation (e.g., use of unauthorized devices, internet access, or discussing problems with others outside the team) will result in immediate disqualification.
Teams are expected to uphold the spirit of fair play and competition.
Allowed Programming Languages:
Participants may use any of the standard programming languages supported by the competition platform, which typically include:
C, C++, Java, Python, and others as specified.
Teams should be familiar with the syntax and capabilities of their chosen languages prior to the event, as there will be no provision for tutorials or assistance on language-specific issues.
Platform:
Unstop will be used to conduct the contest.
If there are any changes in the future, they will be informed to the team leader on their specified email ID.
Saturday, March 29, 2025
9:30 AM – 12:30 PM (UTC)
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